Character and environment design, as well as rigging was all done in Cinema4D, and ported over to Unity3D to be integrated into actual game play.
The attract loop seen above was animated using Cinema4D’s motion system, in tandem with mocap data, which was ported over by way of Autodesk’s MotionBuilder. The combination makes for an interesting paradox of hyper stylized, low poly characters moving in a very realistic fashion.
Player uniforms were created in BodyPaint 3D, UV mapped, and baked in Cinema for a seamless handoff to the developers working in Unity3D.
More images here